Showing posts with label Half-Life. Show all posts
Showing posts with label Half-Life. Show all posts

Friday, September 21, 2012

How to Counter Meepo

OK so Meepo is the Hero that everyone is going to be picking now. Meepo is an awesome hero. Its highly Micro Intensive , true but it rewards high burst damage very early in the game. I mean imagine a 560 damage dealing nuke spammable every 8 seconds. Imagine being disabled permanently (chain earthbind) . Imagine moving at a movement speed of 100. And the worst think about how many you are actually facing.






A lot of people get scared by the sheer number of clones that Meepo gets with him to gank. Running away from Meepo as many of you might have noticed is impossible. Some turn around and fight. Well that's a brave decision cause just in case you die then the XP meepo gains twice / thrice as much (depending on his level / number of clones) . Remember a Meepo always outfarms and out levels you (that's in the case that he is playing well) without kills.

OK so lets go through some heroes that people say counter Meepo.














  • Lich
  • Axe
  • Lion
  • Lina
  • Lina
  • Sven
  • ES
  • Magnus
  • AA
etc. etc. 


Let me tell you the reasons why these heroes have been chosen
Now there are two schools of thoughts for Meepo

One is that you focus down one Meepo. 
The second is that you damage all the Meepos.


Let me talk about both of these. Focusing One Meepo seems plausible to really kill off Meepo fast. So does this work. Can a Level 11 Lion really kill off a Level 11 Meepo fast?

The answer is NO. Im going to say everything considering that the Meepo player is a well versed player and knows how to play Meepo properly. OK so lion is going to stun all the Meepos first/ hex one Meepo first. But what after that. Meepo should be able to Chain Net him (during this time he cannot cast any spells neither can he do much else). And Meepo Kills him. You'd say that lion uses his ult first , gets one Meepo really less HP and then right clicks away from within net. Is that really possible.? Nope. Meepo can just coolly walk away. And we are considering a level 11 Meepo . So he should have that Mekansm by now right?  Remember we considered the above discussion assuming that the Meepo and Lion are both the same levels. That is never going to be the case. A Meepo always outlevels other heroes in the Map (unless he feeds  :p which our meepo wont) . 



Ok so the second point was damage all the Meepo's. You have heroes such as Sven , Magnus, Lich , Enigma. These heroes have either cleave damage or they have huge AOE spells. Well they do not counter Meepo . How do i say that.  A proper Meepo who has got a blink dagger chain silences his enemy to death. You would never know what hit you and all of a sudden you are dead. Doing this over and over again, Meepo gains a huge level advantage over his opponents. His farm accelerates constantly and remember he is a hero which does not require much of items as it is. 


There are some disadvantages to picking Meepo too. Meepo isn't the best laner. He has very less HP though quite a good base damage. But he cant do shit against ranged heroes early game. Usually when i pick Meepo i like going Mid. Mid lane is so safe for Meepo i feel. 
When you are playing Meepo and you are in mid lane remember :

Your exp is much more important than your farm , so every moment you get try and stack that level 1 creep camp. Make sure that you do not die. If some stupid player tries to tower dive you remember to net him , its almost a kill assured . After you level up till level 7 you can do some macro farming. All you need to do is two poofs and you get the entire creep wave, then you go to the jungle to farm. Get you PT, Mekansm, Blink up real fast and go on a ganking trail. 


Meepo should be owned in lane, he should get the bare minimum and should be killed.

But a Meepo has his prime time. If the game goes very late Meepo cannot stand against most carries. He has his prime time depending on his levels. A proper meepo player should be able to know when to push and finish the game. Getting Assault Cuirass is extremely useful for Meepo.

Tuesday, September 18, 2012

Dota 2 is free-to-play, but not pay-to-win, says Valve


Half-Life and Steam house Valve Software confirmed Thursday evening that its upcoming action-RTS Dota 2 will adopt the free-to-play business model.

The confirmation is Valve's latest vote of confidence in the emerging free-to-play model. The company successfully converted its class-based online shooter Team Fortress 2 from a traditional pay-then-play model to free-to-play in 2011. That game is supported by sales of virtual items -- some created by Valve, and some of it created by users.

Dota 2, planned for a 2012 release on PC, will be the first game from Valve that will launch from the get-go as a free-to-play, item sales-supported game. The business model has already seen big success in the action-RTS genre, primarily from Riot Games' League of Legends.

In conjunction with the announcement, Valve also opened the "Dota Store," an in-game storefront (accessible now online) that hosts virtual items created by both Valve and community members, a similar strategy to Team Fortress 2's "Mann Co. Store."

Valve shares revenues from user-generated content with the respective content creators in the community. The company stated today that in the first year after the introduction of Team Fortress 2's user-generated features, Valve paid out $3.5 million to creators.





Pay-to-win?


Being able to "pay-to-win" is one of biggest concerns with the free-to-play business model, particularly in competitive online games. In the Dota Store, players will be able to buy "fancy gear to customize your heroes," but Valve said all items will be purely cosmetic.

All of the strategy game's heroes -- the characters used in play -- will be available to paying- and non-paying players, free of charge. "We believe restricting player access to heroes could be destructive to game design, so it's something we plan to avoid," the company said in an FAQ. "Dota 2 will not be a pay-to-win game. All the items in the store are cosmetic, and don't affect gameplay."

Players who pay for the $40 Early Access item bundle can join the game's in-progress beta. Purchased tems will carry over to the public launch of the game. Players can also start buying items right now, without buying early access, so the items are readily available at launch.

Dota 2 lead designer "IceFrog" in a statement said the opening of the store is "a big part of our final push to launch. With support for the Steam Workshop, the majority of the items made available on day one were created and being sold by members of the community. By making the game Free to Play, we hope to give gamers the ability to decide how - and how much - they want to invest in the game."

"Dota" is derived from the popular Warcraft III mod Defense of the Ancients, which popularized the action-RTS genre.  - June 1, 2012

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