Tuesday, April 16, 2013

History of Warcraft - Chapter 2- The New World


Chapter 2: The New World











The Founding of Quel'Thalas


 The high elves, led by Dath'Remar, left Kalimdor behind them and challenged
the storms of the Maelstrom. Their fleets wandered the wreckage of the world
for many long years, and they discovered mysteries and lost kingdoms along
their sojourn. Dath'Remar, who had taken the name Sunstrider (or "he who
walks the day"), sought out places of considerable ley power upon which to
build a new homeland for his people.

 His fleet finally landed on the beaches of the kingdom men would later call
Lordaeron. Forging inland, the high elves founded a settlement within the
tranquil Tirisfal Glades. After a few years, many of them began to go mad. It
was theorized that something evil slept beneath that particular part of the
world, but the rumors were never proven to be true. The high elves packed
up their encampment and moved northward towards another land rich with
ley energies.

 As the high elves crossed the rugged, mountainous lands of Lordaeron, their
journey became more perilous. Since they were effectively cut off from the
life-giving energies of the Well of Eternity, many of them fell ill from the frigid
climate or died from starvation. The most disconcerting change, however,
was the fact that they were no longer immortal or immune to the elements.
They also shrank somewhat in height, and their skin lost its characteristic
violet hue. Despite their hardships, they encountered many wondrous
creatures that had never been seen in Kalimdor. They also found tribes of
primitive humans who hunted throughout the ancient forestlands. However,
the direst threat they encountered were the voracious and cunning forest
trolls of Zul'Aman.

 These moss-skinned trolls could regenerate lost limbs and heal grievous
physical injuries, but they proved to be a barbaric, evil race. The Amani
empire stretched across most of northern Lordaeron, and the trolls fought
hard to keep unwanted strangers from their borders. The elves developed a
deep loathing for the vicious trolls and killed them on sight whenever they
were encountered.

 After many long years, the high elves finally found a land which was
reminiscent of Kalimdor. Deep within the northern forests of the continent,
they founded the kingdom of Quel'Thalas and vowed to create a mighty
empire which would dwarf that of their Kaldorei cousins. Unfortunately they
soon learned that Quel'Thalas was founded upon an ancient troll city that the
trolls still held to be sacred. Almost immediately, the trolls began to attack
the elven settlements en masse.

 The stubborn elves, unwilling to give up their new land, utilized the magics
which they had gleaned from the Well of Eternity and kept the savage trolls at
bay. Under Dath'Remar's leadership, they were able to defeat the Amani
warbands that outnumbered them ten to one. Some elves, wary of the
Kaldorei's ancient warnings, felt that their use of magic might possibly draw
the attention of the banished Burning Legion. Therefore, they decided to
mask their lands within a protective barrier which would still allow them to
work their enchantments. They constructed a series of monolithic Runestones
at various points around Quel'Thalas which marked the boundaries of the
magic barrier. The Runestones not only masked the elves' magic from extradimensional threats, but helped to frighten away the superstitious troll
warbands as well.

 As time wore on, Quel'Thalas became a shining monument to the high elves'
efforts and magical prowess. Its beauteous palaces were crafted in the same
architectural style as the ancient halls of Kalimdor, yet they were interwoven
with the natural topography of the land. Quel'Thalas had become the shining
jewel that the elves had longed to create. The Convocation of Silvermoon was
founded as the ruling power over Quel'Thalas, though the Sunstrider Dynasty
maintained a modicum of political power. Comprised of seven of the greatest
high elf lords, the Convocation worked to secure the safety of the elven lands
and people. Surrounded by their protective barrier, the high elves remained
unmoved by the old warnings of the Kaldorei and continued to use magic
flagrantly in almost all aspects of their lives.

 For nearly four thousand years the high elves lived peacefully within the
secluded safety of their kingdom. Nevertheless, the vindictive trolls were not
so easily defeated. They plotted and schemed in the depths of the forests
and waited for the numbers of their warbands to grow. Finally, a mighty troll
army charged out from the shadowy forests and once again laid siege to the
shining spires of Quel'Thalas.




Arathor and the Troll Wars


 As the high elves fought for their lives against the trolls' fierce onslaught, the
scattered, nomadic humans of Lordaeron fought to consolidate their own
tribal lands. The tribes of early humanity raided each other's settlements with
little heed for racial unification or honor. Yet one tribe, known as the Arathi,
saw that the trolls were becoming too great a threat to ignore. The Arathi
wished to bring all of the tribes under its rule so that they could provide a
unified front against the troll warbands.

 Over the course of six years, the cunning Arathi outmaneuvered and
outfought the rival tribes. After every victory, the Arathi offered peace and
equality to the conquered people; thus, they won the loyalty of those they
had beaten. Eventually the Arathi tribe came to include many disparate
tribes, and the ranks of its army grew vast. Confident that they could hold
their own against the troll warbands or even the reclusive elves if need be,
the Arathi warlords decided to construct a mighty fortress city in the southern
regions of Lordaeron. The city-state, named Strom, became the capital of the
Arathi nation, Arathor. As Arathor prospered, humans from all over the vast
continent traveled south to the protection and safety of Strom.

 United under one banner, the human tribes developed a strong, optimistic
culture. Thoradin, the king of Arathor, knew that the mysterious elves in the
northlands were under constant siege by the trolls, but refused to risk the
safety of his people in defense of reclusive strangers. Many months passed as
rumors of the elves' supposed defeat trickled down from the north. It was
only when weary ambassadors from Quel'Thalas reached Strom that Thoradin
realized how great the troll threat truly was.

 The elves informed Thoradin that the troll armies were vast and that once the
trolls had destroyed Quel'Thalas, they would move on to attack the
southlands. The desperate elves, in dire need of military aid, hastily agreed to
teach certain select humans to wield magic in exchange for their help against
the warbands. Thoradin, distrustful of any magic, agreed to aid the elves out
of necessity. Almost immediately, elven sorcerers arrived in Arathor and
began to instruct a group of humans in the ways of magic.

 The elves found that although humans were innately clumsy in their handling
of magic, they possessed a startling natural affinity for it. One hundred men
were taught the very basics of the elves' magical secrets: no more than was
absolutely necessary to combat the trolls. Convinced that their human
students were ready to aid in the struggle, the elves left Strom and traveled
north alongside the mighty armies of King Thoradin.

 The united elf and human armies clashed against the overwhelming troll
warbands at the foot of the Alterac Mountains. The battle lasted for many
days, but the unflagging armies of Arathor never tired or gave an inch of
ground before the troll onslaught. The elven lords deemed that the time had
come to release the powers of their magic upon the enemy. The hundred
human magi and a multitude of elven sorcerers called down the fury of the
heavens and set the troll armies ablaze. The elemental fires prevented the
trolls from regenerating their wounds and burned their tortured forms from
the inside out.

 As the troll armies broke and attempted to flee, Thoradin's armies ran them
down and slaughtered every last one of their soldiers. The trolls would never
fully recover from their defeat, and history would never see the trolls rise as
one nation again. Assured that Quel'Thalas was saved from destruction, the
elves made a pledge of loyalty and friendship to the nation of Arathor and to
the bloodline of its king, Thoradin. Humans and elves would nurture peaceful
relations for ages to come.

The Guardians of Tirisfal

 With the absence of trolls in the northlands, the elves of Quel'Thalas bent
their efforts towards rebuilding their glorious homeland. The victorious armies
of Arathor returned home to southlands of Strom. The human society of
Arathor grew and prospered, yet Thoradin, fearful that his kingdom would
splinter apart if it overextended itself, maintained that Strom was the center
of the Arathorian empire. After many peaceful years of growth and
commerce, mighty Thoradin died of old age, leaving Arathor's younger
generation free to expand the empire beyond the lands of Strom.
The original hundred magi, who were tutored in the ways of magic by the
elves, expanded their powers and studied the mystic disciplines of spellweaving
in much greater detail. These magi, initially chosen for their strong
wills and noble spirits, had always practiced their magic with care and
responsibility; however, they passed their secrets and powers onto a newer
generation that had no concept of the rigors of war or the necessity for selfrestraint.

 These younger magicians began to practice magic for personal gain
rather than out of any responsibility towards their fellows.
 As the empire grew and expanded into new lands, the young magicians also
spread out into the southlands. Wielding their mystical powers, the magicians
protected their brethren from the wild creatures of the land and made it
possible for new city-states to be constructed in the wilderness. Yet, as their
powers grew, the magicians became ever more conceited and isolated from
the rest of society.

 The second Arathorian city-state of Dalaran was founded in the lands north of
Strom. Many fledgling wizards left the restraining confines of Strom behind
and traveled to Dalaran, where they hoped to use their new powers with
greater freedom. These magicians used their skills to build up the enchanted
spires of Dalaran and reveled in the pursuit of their studies. The citizens of
Dalaran tolerated the magicians' endeavors and built up a bustling economy
under the protection of their magic-using defenders. Yet, as more and more
magicians practiced their arts, the fabric of reality around Dalaran began to
weaken and tear.

 The sinister agents of the Burning Legion, who had been banished when the
Well of Eternity collapsed, were lured back into the world by the heedless
spellcasting of the magicians of Dalaran. Though these relatively weak
demons did not appear in force, they did sow considerable confusion and
chaos within the streets of Dalaran. Most of these demonic encounters were
isolated events, and the ruling Magocrats did what they could to keep such
events hidden from the public. The most powerful magicians were sent to
capture the elusive demons, but they often found themselves hopelessly
outmatched by the lone agents of the mighty Legion.

 After a few months the superstitious peasantry began to suspect that their
sorcerous rulers were hiding something terrible from them. Rumors of
revolution began to sweep through the streets of Dalaran as the paranoid
citizenry questioned the motives and practices of the magicians they had
once admired. The Magocrats, fearing that the peasants would revolt and
that Strom would take action against them, turned to the only group they felt
would understand their particular problem: the elves.

 Upon hearing the Magocrats' news of demonic activity in Dalaran, the elves
quickly dispatched their mightiest wizards to the human lands. The elven
wizards studied the energy currents in Dalaran and made detailed reports of
all demonic activity that they beheld. They concluded that although there
were only a few demons loose in the world, the Legion itself would remain a
dire threat so long as humans continued to wield the forces of magic.

 The Council of Silvermoon, which ruled over the elves of Quel'Thalas, entered
into a secret pact with the Magocrat lords of Dalaran. The elves told the
Magocrats about the history of ancient Kalimdor and of the Burning Legion, a
history which still threatened the world. They informed the humans that so
long as they used magic, they would need to protect their citizenry from the
malicious agents of the Legion. The Magocrats proposed the notion of
empowering a single mortal champion who would utilize their collective
powers in order to fight a never-ending secret war against the Legion. It was
stressed that the majority of mankind could never know about the Guardians
or the threat of the Legion for fear that they would riot in fear and paranoia.
The elves agreed to the proposal and founded a secret society that would
watch over the selection of the Guardian and help to stem the rise of chaos in
the world.

 The society held its secret meetings in the shadowed Tirisfal Glades, where
the high elves had first settled in Lordaeron. Thus, they named the secret
sect the Guardians of Tirisfal. The mortal champions who were chosen to be
Guardians were imbued with incredible powers of both elven and human
magic. Though there would only ever be one Guardian at a time, they held
such vast power that they could single-handedly fight back the Legion's
agents wherever they were found in the world. The Guardian power was so
great that only the Council of Tirisfal was allowed to choose potential
successors to the mantle of Guardianship. Whenever a Guardian grew too old,
or wearied of the secret war against chaos, the Council chose a new
champion, and under controlled conditions, formally channeled the Guardian
power into its new agent.

 As the generations passed, Guardians defended the masses of humanity from
the invisible threat of the Burning Legion throughout the lands of Arathor and
Quel'Thalas. Arathor grew and prospered while the use of magic spread
throughout the empire. Meanwhile, the Guardians kept careful watch for signs
of demonic activity.

Ironforge - the Awakening of the Dwarves

 In the ancient times, after the Titans departed Azeroth, their children, known
as the earthen, continued to shape and guard the deep recesses of the world.

 The earthen were largely unconcerned with the affairs of the surface-dwelling
races and longed only to plumb the dark depths of the earth.
 When the world was sundered by the Well of Eternity's implosion, the earthen
were deeply affected. Reeling with the pain of the earth itself, the earthen
lost much of their identity and sealed themselves within the stone chambers
where they were first created. Uldaman, Uldum, Ulduar... these were the
names of the ancient Titan cities where the earthen first took shape and
form. Buried deep beneath the world, the earthen rested in peace for nearly
eight thousand years.

 Though it is unclear what awakened them, the earthen sealed within
Uldaman eventually arose from their self-imposed slumber. These earthen
found that they had changed significantly during their hibernation. Their
rocky hides had softened and become smooth skin, and their powers over
stone and earth had waned. They had become mortal creatures.
Calling themselves dwarves, the last of the earthen left the halls of Uldaman
and ventured out into the waking world. Still lulled by the safety and wonders
of the deep places, they founded a vast kingdom under the highest mountain
in the land. They named their land Khaz Modan, or "Mountain of Khaz", in
honor of the Titan shaper, Khaz'goroth. Constructing an altar for their Titan
father, the dwarves crafted a mighty forge within the heart of the mountain.
Thus, the city that grew around the forge would be called Ironforge ever after.
The dwarves, by nature fascinated with shaping gems and stone, set out to
mine the surrounding mountains for riches and precious minerals. Content
with their labors under the world, the dwarves remained isolated from the
affairs of their surface-dwelling neighbors.

The Seven Kingdoms

 Strom continued to act as the central hub of Arathor, but as with Dalaran,
many new city-states arose across the continent of Lordaeron. Gilneas,
Alterac, and Kul Tiras were the first city-states to arise, and although they
each had their own customs and commercial workings, they all held to the
unifying authority of Strom.
Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief
center of learning for magicians throughout the land. The Magocrats who
ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with
cataloguing and researching every spell, artifact, and magic item known to
mankind at the time.

 Gilneas and Alterac became strong supporters of Strom and developed
mighty armies that explored the mountainous southern lands of Khaz Modan.
It was during this period that humans first met the ancient race of dwarves
and traveled to their cavernous subterranean city of Ironforge. The humans
and dwarves shared many secrets of metal-smithing and engineering and
discovered a common love for battle and storytelling.
The city-state of Kul Tiras, founded upon a large island south of Lordaeron,
developed a prosperous economy based on fishing and shipping. Over time,
Kul Tiras built up a mighty fleet of merchant vessels that sailed throughout
the known lands in search of exotic goods to trade and sell. Yet even as the
economy of Arathor flourished, its strongest elements began to disintegrate.
In time, the lords of Strom sought to move their estates to the lush
northlands of Lordaeron and leave the arid lands of the south. The heirs of
King Thoradin, the last descendants of the Arathi bloodline, argued that
Strom should not be abandoned and thus incurred the displeasure of the
greater citizenry, who were likewise eager to leave. The lords of Strom,
seeking to find purity and enlightenment in the untamed north, decided to
leave their ancient city behind. Far to the north of Dalaran, the lords of Strom
built a new city-state which they named Lordaeron. The entire continent
would take its name from this city-state. Lordaeron became a mecca for
religious travelers and all those who sought inner peace and security.

 The descendents of the Arathi, left within the crumbling walls of ancient
Strom, decided to travel south past the rocky mountains of Khaz Modan. Their
journey finally ended after many long seasons, and they settled in the
northern region of the continent they would name Azeroth. In a fertile valley
they founded the kingdom of Stormwind, which quickly became a selfsufficient
power in its own right.

 The few warriors still left in Strom decided to remain and guard the ancient
walls of their city. Strom was no longer the center of the empire, but it
developed into a new nation known as Stromgarde. Though each of the citystates
became prosperous in its own right, the empire of Arathor had
effectively disintegrated. As each nation developed its own customs and
beliefs, they became increasingly segregated from one another. King
Thoradin's vision of a unified humanity had faded at last.


Aegwynn and the Dragon Hunt

 As the politics and rivalries of the seven human nations waxed and waned,
the line of Guardians kept its constant vigil against chaos. There were many
Guardians over the years, but only one ever held the magical powers of
Tirisfal at any given time. One of the last Guardians of the age distinguished
herself as a mighty warrior against the shadow. Aegwynn, a fiery human girl,
won the approbation of the Order and was given the mantle of Guardianship.
Aegwynn vigorously worked to hunt down and eradicate demons wherever
she found them, but she often questioned the authority of the maledominated
Council of Tirisfal. She believed that the ancient elves and the
elderly men who presided over the council were too rigid in their thinking and
not farsighted enough to put a decisive end to the conflict against chaos.
Impatient with lengthy discussion and debate, she yearned to prove herself
worthy to her peers and superiors, and as a result frequently chose valor over
wisdom in crucial situations.

 As her mastery over the cosmic power of Tirisfal grew, Aegwynn became
aware of a number of powerful demons that stalked the icy northern
continent of Northrend. Traveling to the distant north, Aegwynn tracked the
demons into the mountains. There, she found that the demons were hunting
one of the last surviving dragonflights and draining the ancient creatures of
their innate magic. The mighty dragons, who had fled from the everadvancing
march of mortal societies, found themselves too evenly matched
against the dark magics of the Legion. Aegwynn confronted the demons, and
with help from the noble dragons, eradicated them. Yet, as the last demon
was banished from the mortal world, a great storm erupted throughout the
north. An enormous dark visage appeared in the sky above Northrend.
Sargeras, the demon king and lord of the Burning Legion, appeared before
Aegwynn and bristled with hellish energy. He informed the young Guardian
that the time of Tirisfal was about to come to an end and that the world
would soon bow before the onslaught of the Legion.

 The proud Aegwynn, believing herself to be a match for the menacing god,
unleashed her powers against Sargeras' avatar. With disconcerting ease,
Aegwynn battered the demonlord with her powers and succeeded in killing
his physical shell. Fearing that Sargeras' spirit would linger on, the naive
Aegwynn locked the ruined husk of his body within one of the ancient halls of
Kalimdor that had been blasted to the bottom of the sea when the Well of
Eternity collapsed. Aegwynn would never know that she had done exactly as
Sargeras had planned. She had inadvertently sealed the fate of the mortal
world, for Sargeras, at the time of his corporeal death, had transferred his
spirit into Aegwynn's weakened body. Unbeknownst to the young Guardian,

 Sargeras would remain cloaked within the darkest recesses of her soul for
many long years.

War of the Three Hammers

 The dwarves of Ironforge Mountain lived in peace for many long centuries.
However, their society grew too large within the confines of their mountain
cities. Though the mighty High King, Modimus Anvilmar, ruled over all
dwarves with justice and wisdom, three powerful factions had arisen amongst
the dwarven society.

 The Bronzebeard clan, ruled by Thane Madoran Bronzebeard, held close ties
to the High King and stood as the traditional defenders of Ironforge Mountain.
The Wildhammer clan, ruled by Thane Khardros Wildhammer, inhabited the
foothills and crags around the base of the mountain and sought to gain more
control within the city. The third faction, the Dark Iron clan, was ruled by the
sorcerer-thane Thaurissan. The Dark Irons hid within the deepest shadows
under the mountain and plotted against both their Bronzebeard and the
Wildhammer cousins.

 For a time the three factions kept a tenuous peace, but tensions erupted
when High King Anvilmar passed away from old age. The three ruling clans
went to war for control of Ironforge itself. The dwarf civil war raged under the
earth for many years. Eventually the Bronzebeards, who had the largest
standing army, banished the Dark Irons and Wildhammers from under the
mountain.

 Khardros and his Wildhammer warriors traveled north through the barrier
gates of Dun Algaz, and they founded their own kingdom within the distant
peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores
of treasure. Thaurissan and his Dark Irons did not fare as well. Humiliated and
enraged by their defeat, they vowed revenge against Ironforge. Leading his
people far to the south, Thaurissan founded a city (which he named after
himself) within the beautiful Redridge Mountains. Prosperity and the passing
of years did little to ease the Dark Iron's rancor toward their cousins.
Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault
against both Ironforge and Grim Batol. The Dark Irons were intent on claiming
all of Khaz Modan for their own.

 The Dark Iron armies smashed against their cousins' strongholds and very
nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his
clan to a decisive victory over Thaurissan's sorcerous army. Thaurissan and
his servants fled back to the safety of their city, unaware of the events
transpiring at Grim Batol, where Modgud's army would fare no better against
Khardros and his Wildhammer warriors.

 As she confronted the enemy warriors, Modgud used her powers to strike fear
into their hearts. Shadows moved at her command, and dark things crawled
up from the depths of the earth to stalk the Wildhammers in their own halls.
Eventually Modgud broke through the gates and laid siege to the fortress
itself. The Wildhammers fought desperately, Khardros himself wading through
the roiling masses to slay the sorceress queen. With their queen lost, the
Dark Irons fled before the fury of the Wildhammers. They raced south toward
their king's stronghold, only to meet the armies of Ironforge, which had come
to aid Grim Batol. Crushed between two armies, the remaining Dark Iron
forces were utterly destroyed.

 The combined armies of Ironforge and Grim Batol then turned south, intent
on destroying Thaurissan and his Dark Irons once and for all. They had not
gone far when Thaurissan's fury resulted in a spell of cataclysmic proportions.
Seeking to summon a supernatural minion that would ensure his victory,
Thaurissan called upon the ancient powers sleeping beneath the world. To his
shock, and ultimately his doom, the creature that emerged was more terrible
than any nightmare he could have imagined.

  Ragnaros the Firelord, immortal lord of all fire elementals, had been banished
by the Titans when the world was young. Now, freed by Thaurissan's call,
Ragnaros erupted into being once again. Ragnaros' apocalyptic rebirth into
Azeroth shattered the Redridge Mountains and created a raging volcano at
the center of the devastation. The volcano, known as Blackrock Spire, was
bordered by the Searing Gorge to the north and the Burning Steppes to the
south. Though Thaurissan was killed by the forces he had unleashed, his
surviving brethren were ultimately enslaved by Ragnaros and his elementals.
They remain within the Spire to this day.

 Witnessing the horrific devastation and the fires spreading across the
southern mountains, King Madoran and King Khardros halted their armies and
hastily turned back towards their kingdoms, unwilling to face the awesome
wrath of Ragnaros.

 The Bronzebeards returned to Ironforge and rebuilt their glorious city. The
Wildhammers also returned home to Grim Batol. However, the death of the
Modgud had left an evil stain on the mountain fortress, and the Wildhammers
found it uninhabitable. They were bitter in their hearts over the loss of their
beloved home. King Bronzebeard offered the Wildhammers a place to live
within the borders of Ironforge, but the Wildhammers steadfastly refused.
Khardros took his people north towards the lands of Lordaeron. Settling within
the lush forests of the Hinterlands, the Wildhammers crafted the city of Aerie
Peak, where the Wildhammers grew closer to nature and even bonded with
the mighty gryphons of the area.

 Seeking to retain relations and trade with their cousins, the dwarves of
Ironforge constructed two massive arches, the Thandol Span, to bridge the
gap between Khaz Modan and Lordaeron. Bolstered by mutual trade, the two
kingdoms prospered. After the deaths of Madoran and Khardros, their sons
jointly commissioned two great statues in honor of their fathers. The two
statues would stand guard over the pass into the southlands, which had
become volcanic in the wake of Ragnaros' scorching presence. They served
as both a warning to all who would attack the dwarven kingdoms, and as a
reminder of what price the Dark Irons paid for their crimes.

 The two kingdoms retained close ties for some years, but the Wildhammers
were much changed by the horrors they witnessed at Grim Batol. They took
to living above ground on the slopes of Aerie Peak, instead of carving a vast
kingdom within the mountain. The ideological differences between the two
remaining dwarven clans eventually led to their parting of ways.

The Last Guardian

 The Guardian Aegwynn grew powerful over the years and used the Tirisfal
energies to greatly extend her life. Foolishly believing that she had defeated
Sargeras for good, she continued to safeguard the world from the demon
king's minions for nearly nine hundred years. However, the Council of Tirisfal
finally decreed that her stewardship had come to an end. The Council ordered
Aegwynn to return to Dalaran so that they could choose a new successor for
the Guardian power. Yet Aegwynn, ever distrustful of the Council, decided to
choose a successor on her own.

 The proud Aegwynn planned to give birth to a son whom she would divest her
power to. She had no intention of allowing the Order of Tirisfal to manipulate
her successor as they had tried to manipulate her. Traveling to the southern
nation of Azeroth, Aegwynn found the perfect man to father her son: a skilled
human magician known as Nielas Aran. Aran was the court conjuror and
advisor for Azeroth's king. Aegwynn seduced the magician and conceived a
son by him. Nielas' natural affinity for magic would run deep within the
unborn child and define the tragic steps the child would later take. The power
of Tirisfal was also implanted in the child, yet it wasn't to awaken until he
reached physical maturity.


 Time passed, and Aegwynn gave birth to her son in a secluded grove. Naming
the boy Medivh, which means "keeper of secrets" in the high elven tongue,
Aegwynn believed that the boy would mature to become the next Guardian.
Unfortunately the malignant spirit of Sargeras, which had been hiding inside
her, had possessed the defenseless child while it was still in her womb.
Aegwynn had no idea that the world's newest Guardian was already
possessed by its greatest nemesis.

 Certain that her baby was healthy and sound, Aegwynn delivered young
Medivh to the court of Azeroth and left him there to be raised by his mortal
father and his people. She then wandered into the wilderness and prepared to
pass into whatever afterlife awaited her. Medivh grew to become a strong boy
and had no idea of the potential power of his Tirisfalin birthright.
Sargeras bided his time until the youth's power manifested itself. By the time
Medivh had reached his teenage years, he had become very popular in
Azeroth for his magical prowess and often went off on adventures with his
two friends: Llane, the prince of Azeroth, and Anduin Lothar, one of the last
descendents of the Arathi bloodline. The three boys constantly caused
mischief around the kingdom, but they were well liked by the general
citizenry.

 When Medivh reached the age of fourteen, the cosmic power inside him
awakened and clashed with the pervasive spirit of Sargeras that lurked within
his soul. Medivh fell into a catatonic state which lasted for many years. When
he awakened from his coma, he found that he had grown to adulthood, and
his friends Llane and Anduin had become the regents of Azeroth. Though he
wished to use his incredible newfound powers to protect the land he called
home, the dark spirit of Sargeras twisted his thoughts and emotions towards
an insidious end.

 Sargeras reveled within the darkening heart of Medivh, for he knew that his
plans for the second invasion of the world were nearing completion, and that
the world's last Guardian would bring them all to fruition.




To go to Chapter 1 : Click here

To Go to Chapter 2 : Click here

To go to Chapter 3 : Click here

To go to Chapter 4 : Click here

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