Showing posts with label Meepo. Show all posts
Showing posts with label Meepo. Show all posts
Saturday, September 22, 2012
Friday, September 21, 2012
When is Meepo Going to Be Released in Game
When is Meepo Going to be released.. Well its going to be tomorrow.. Not today...
22/09/2012 is when Meepo's going to be released
He already has had 6 updates, Thats a record for any hero..
Check this out
http://dev.dota2.com/showthread.php?t=55614
For more updates and such news about Dota 2 subscribe to me guys :)
22/09/2012 is when Meepo's going to be released
He already has had 6 updates, Thats a record for any hero..
Check this out
http://dev.dota2.com/showthread.php?t=55614
For more updates and such news about Dota 2 subscribe to me guys :)
Today, 07:48 AM#1
Updating Tomorrow
It's getting late and there a few bugs we still need to sort out, so we're going to do the main update tomorrow morning.
Thanks for all the great bug reports today, they were incredibly useful.
Thursday, September 20, 2012
Which is the next Hero coming in Dota 2?
The next hero to be released next week is going to be Magnataur. This week Meepo was released in the Test Client on 19.09.2012. It will be officially released into the game on 20.09.2012. CyborgMatt has estimated that the next hero is going to be Magnataur. Well Blink away i guess. :)
September 19th Patch Update
- Added Meepo!
- Added Meepo!
- Added Meepo!
- Added Meepo!
- Added Meepo!
- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.
GAMEPLAY
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
- Lich: Fixed Chain Frost being dodgable.
UI
- The buyback button is no longer shown when the hero is reincarnating.
- Shift clicking a recipe now puts it in quickbuy.
- Fixed misaligned tooltips in the combine tree.
- Pennants now work for any game that's part of a tournament.
- Equipped pennants are now visible in your base when you're playing.
- New broadcaster select dialog.
- Added animated Firstblood, killstreaks and multikills notifications.
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
- The top bar healthbars now show up any time a player is spectating.
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
- The suggested items tab is now reloaded after a player swaps heroes with someone else.
VISUALS
- Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
- Player's chosen team pennant will display in the fountain area.
BOTS
- Added Lich bot.
- Added Death Prophet bot.
- Added Viper bot.
- Bots will now select heroes their teammates have suggested in the hero picker.
- Increased the radius and strength of fountain avoidance.
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
- Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
- Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
- Bots now try to path through FoWed areas when retreating.
- Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
- Supports will now defer last-hitting to non-supports in their lane.
- Bots on easier difficulty levels will now be worse at retreating out of a gank.
- Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
- Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).
Meepo Guide here and here
- Added Meepo!
- Added Meepo!
- Added Meepo!
- Added Meepo!
- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.
GAMEPLAY
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
- Lich: Fixed Chain Frost being dodgable.
UI
- The buyback button is no longer shown when the hero is reincarnating.
- Shift clicking a recipe now puts it in quickbuy.
- Fixed misaligned tooltips in the combine tree.
- Pennants now work for any game that's part of a tournament.
- Equipped pennants are now visible in your base when you're playing.
- New broadcaster select dialog.
- Added animated Firstblood, killstreaks and multikills notifications.
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
- The top bar healthbars now show up any time a player is spectating.
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
- The suggested items tab is now reloaded after a player swaps heroes with someone else.
VISUALS
- Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
- Player's chosen team pennant will display in the fountain area.
BOTS
- Added Lich bot.
- Added Death Prophet bot.
- Added Viper bot.
- Bots will now select heroes their teammates have suggested in the hero picker.
- Increased the radius and strength of fountain avoidance.
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
- Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
- Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
- Bots now try to path through FoWed areas when retreating.
- Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
- Supports will now defer last-hitting to non-supports in their lane.
- Bots on easier difficulty levels will now be worse at retreating out of a gank.
- Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
- Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).
Meepo Guide here and here
Meepo
Meepo is released!! OMG . Im so excited.. Meepo Geomancer.
Check this out
Check this out
Skills
OK so what type of a hero is Meepo. Meepo can be attributed entirely to IceFrog as he brought this hero into the DotA scene. Meepo is not one , not 2 , not 3 but 4 heroes . Well if you invest enough he would be 5 heroes.
What does Meepo Have that works for him. His ultimate. Geomancer (that was his name in dota 1) creates a lot of confusion with his clones. Enemies get confused which one to kill and in the process end up dying.
His skills are Four
- EarthBind
- Poof
- Geostrike
- Divided We Stand
EarthBind is similar to Ensnare by Naga Siren. However there are some fundamental changes/differences. Ensnare is a targeted single target ability. EarthBind is a location targeted ability. Any units that get caught in the net are disabled. So you can net 2-3 or sometimes even 4 heroes using EarthBind. Note that EarthBind Prevents heroes from Going Invisible. This means that if a Gondar or Clinkz is Earthbinded then it cant go invisible. Similarly if a Rikimaru (during its visibility period :fade time) is earthbinded it doesnt go invisible simply because it can't.EarthBind cannot disable Magic immune heroes.
Poof is a unique skill in itself. Poof basically teleports one meepo to another Meepo. It can also teleport to itself. At the area of departing and at the area of arrival Meepo's Poof does damage. If Meepo's poof to themselves they do double the poof damage. This damage is quite significant in the mid game. At max level Poof Damage is 140. If you poof your Meepo's to the same place then you are doing 140* 2 = 280 damage from one meepo. Now depending on your level you are either level 11 or level 16. if you are 3 Meepo's then you are doing 28 * 3 = 840 Magic damage . This can be repeeated every 8 seconds.:) Thats the magic of Meepo.
Geostrike :
This skill does constant damage over time. Its more useful activity though is the fact that it slows 20% at max level. Thats from one Meepo and it stacks. So with 4 Meepo's you are slowing the enemy heroes 80%.. I dont think any other hero / item in the game does this much amount of slow.
P.S. The minimum movement speed that any hero has is 100. It never goes below that.
Ultimate of Meepo is the reason this Hero is Playable. It is also the reason this hero is non playable. Meepo as a hero requires intense Micro Managing. It really fucks your brain. If one Meepo dies then all your Meepo dies. (United We Fall :P)
For a more Detailed Guide into Meepo Skill Build and its Powers, please feel free to check it out here
Also one more thing For you To remember :
If Meepo has not skilled up his ultimate and buys an Aghanim Scepter a clone will still be formed nevertheless.
So if you are level 5 and have an Aghanim Then u will have 2 meepo
Monday, September 17, 2012
Preparing Dota 2 for Meepo
Ok so everyone was so angry that meepo wasn't released this patch on September 12th.But guess what guys, Valve's really been working on Meepo. Check out this Pic, it probably shows whats so big about the 400MB update that Valve released. :) . Meepo fans FTW
If you remember in Dota 1, the only way you could control individual Meepo's in a team fight would be either through F1, F2,F3,F4,F5 OR By clicking on their icon on the top left. In Dota 2 , there has been no hero icon on the top left. So is this any indication of the changes that are going to come? Hope so....
As Valve had already said, Meepo is almost done... Finger's Crossed.
Friday, September 14, 2012
Why is the next hero in Dota 2 not releasing?
Today's Update was so much anticipated but it turned out to be a disaster.
Just visual Fixes is not what Dota 2 players were expecting. What are the top Reasons for The new Heroes not releasing
- There is a high probability that the next hero is Meepo.
- Meepo if you have played it in Dota 1 has 3 clones ( 4 with Aghanim's Scepter )
- In Dota 1 there used to be hero icons on the top left corner of the Screen
- So in short you could see which Meepo was low on HP and send it away or save it somehow.
- In Dota 2 you will have to look into the Main Screen to check the HP bars( which is quite troublesome to see among all the mess or crowding that Meepo Creates)
- So there might be some fundamental changes into the Game Play that might be introduced just for Meepo
- Also In Dota 1 you could control each clone with F1, F2, F3, F4, F5. You could click on these buttons to control singular Clones. In Dota 2 there is a separate button that you can assign for The Hero Control. In case of Meepo this will be the Main Meepo.
- Another reason for the delay would be that there might be multipe heroes being released together.
- Finally Purge of PurgeGamers Fame has/had said that he was working on something important with Valve which is a secret and cannot be revealed. So maybe This is something thats holding back the hero Release.
Lets Hope that once 6.75 is released in Dota 1, IceFrog and Valve team immediately put it into effect and release the much awaited MEEPO
Friday, September 7, 2012
Next hero.
The International 2 ended on September 2, 2012. And guess what it's not Na'Vi but IG that won the $1 million prize money. Na'Vi came in as the runners up winning $250,000.
ok so here is a quick questionnaire. Take out some time to check out this form and fill it.
https://docs.google.com/spreadsheet/gform?pli=1&key=0ArYp9sbzkKP6dHlsaHNCZkxZZEdwVlc4SHRabkZOTUE&hl=en
Please check it out
and ill post the results next week. Seven days

ok so here is a quick questionnaire. Take out some time to check out this form and fill it.
https://docs.google.com/spreadsheet/gform?pli=1&key=0ArYp9sbzkKP6dHlsaHNCZkxZZEdwVlc4SHRabkZOTUE&hl=en
Please check it out
and ill post the results next week. Seven days

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